Scoring and results
Enter scores
Tap the number for par, or use − and +. Fix anything, any time.
- Tap a player’s big number to give them par.
- Tap − or + to change it.
- If the hole had a card, closest to the pin or a sim challenge, answer it in the panel underneath.
- Tap Next to move on, or Finish round on the last hole.
- The dots next to a name show the strokes that player receives on this hole.
- Tap any hole in the strip at the top to jump back and fix it. Everything recalculates.
- Undo reverses the last score, card or veto on this hole.
- X leaves the round. It stays saved, so resume it from Home.
- Skipped the Roll by mistake? Tap Roll skipped · roll it.
- Secret missions on? Tap My mission to peek again any time.
Late arrivals and early leavers
Someone joining mid-round starts from the next unfinished hole, so the holes already played still count. Someone heading off early? Press and hold their name and choose Leaving the round. Their scores so far stay, and the remaining holes finish without them.
If you tap Finish round with holes still unscored, you’ll be asked first. Unscored holes count for nothing.
Tip A hole counts once everyone has a score. You can move on with a hole unscored, but it earns no points and settles no skins.